So, while most women in the digital games industry (and more widely in science and technology fields) agree that women and girls need to be exposed to STEM early, encouraged as much as boys, and taught to show confidence in their abilities, there need to be some concrete programs that put all of this talk […]
It’s no surprise. They should start as early as possible. MIT’s Lifelong Kindergarten Group (the maker of Scratch) has partnered with DevTech Research Group to make Scratch Jr., a program aimed to teach kids from preschool to Grade 2 how to create their own stories and games using digital media. Mitch Resnick, director of the Lifelong […]
This article from the Boston Globe features an interview with Jennifer Chayes, the managing director of Microsoft Research New England. Recently Chayes spoke at a conference aimed at strengthening STEM in Massachusetts. Chayes said that computer scientists create better work when they collaborate with individuals from different fields, and so part of their strategy is […]
Getting girls into STEM education starts here. And who says women are under represented in games studies?
From The State Journal, “West Virginia’s Only Business Newspaper” comes another article about women (and minorities) who study STEM. Cathy Bonnstetter wrote: An online poll of science, technology, engineering and math, or STEM, department chairs at America’s top 200 research institutions […] showed that 40 percent of minority and female chemists and engineers polled said they were […]
This article from the Technology section of Forbes describes the National Center for Women & Information Technology (NCWIT) program “Pacesetters” that has partnered with educational institutions and businesses to recruit and retain women in the field of IT.Apparently it is working. Author Tim Sohn wrote: “Higher education institutions and businesses are already reporting results: The University […]